Fugue Shot has been a massive learning experience for me. It is my first Marketing Lead role in the games industry, and it has taught me that adapting is key. You might have a plan laid out, but in areas like social media, you never know what is going to resonate with your audience and what won’t.
You also learn more about the game as you continue marketing it. We knew that Fugue Shot could be visually appealing, but we later realized that its gameplay could be difficult to grasp without actually getting the game in front of people.
Avenues like Reddit and content creator outreach have been some of our most successful, so we have continued to focus our efforts on them.
Finally, Fugue Shot has taught me how to navigate a marketing strategy with virtually no budget. This has shifted our focus toward more organic strategies, where finding creative ways to stand out on social media and reach potential players becomes even more important.